The complexity never came from the controls or the interactions themselves, but always came from that interaction, that forced cooperation.”ĭeVine agreed: “It’s this game where the difficulty is very unrelated, in some ways, to your abilities as a gamer in the typical sense. We wanted to make sure that this was a game that was always going to be accessible to as many people as possible. “We were definitely very proud of that, and it’s something we wanted to build on with the sequel. “There are people playing it with their partners and their families, people who don’t traditionally play games,” said Duncan. Duncan says that its audience is broad, comprised of not just “hardcore gamers.” And accessibility is one of Ghost Town’s tenets. Adding in this feature makes Overcooked 2 even more accessible than the first title, because now folks can play with friends and family who are far away. Online multiplayer is something that Overcooked’s fans had been asking for. “It was after that point, when we got that down and had a chat with the designers and artists at Team17, that’s when we said, OK, let’s move over now. “As part of the early discussions, we’d said online multiplayer was the big thing we wanted to introduce if we were to do a sequel,” said Duncan. Its team looked at Overcooked’s source code and determined whether it not feasible to work that feature into the sequel. Team17 was also instrumental in helping Ghost Town Games get online multiplayer off the ground. Now let’s make a really polished version of that and focus each level on a particular story that we want to tell.” “It was nice to start from a position of, OK, we understand what Overcooked is now. “I think over the course of Overcooked one, we realized what it was that essentially made a level work,” said DeVine. Ghost Town cofounder Oli DeVine says that it was an iterative process - they would design a first draft of a level, then pass it back and forth with Team17 and playtesters. It was really exciting to sit down with some other devs and see their different take on some of our ideas, bringing their own thing to the table.” “Here’s the content we weren’t able to produce. “Basically, we got together with and said, look, here’s what people are asking for,” said Ghost Town cofounder Phil Duncan in a phone call with GamesBeat. That’s where Team17 came in, helping out with not only publishing but developing the game. With Overcooked 2, the studio wanted to add in features that it didn’t have the time or resources to do with the previous title.
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